We just have to keep in mind the general design rule of thumb I have here: I want everyone to have a 'home', ie dont have more NPCs than we have housing/beds for them.
We just have to keep in mind the general design rule of thumb I have here: I want everyone to have a 'home', ie dont have more NPCs than we have housing/beds for them.
We need some guards in any faction base, which includes the priory quarters.
We just have to keep in mind the general design rule of thumb I have here: I want everyone to have a 'home', ie dont have more NPCs than we have housing/beds for them.